Dev Blog
Hi, this is the Stranded III development blog (see also Forum Thread, Comment Thread).
Entry 23 - Stranded Deep Is NO Unreal Software Game - January 28, 2015


I recently added a day night cycle. You can specify the light color for each hour with a definition similar to Stranded II. I still have some problems with the skybox though so I won't show videos/screenshots of this yet. I'm also working on a lot of stuff in the code base to get the core code as clean and stable as possible. Unfortunately that's nothing I could write interesting dev blog posts about. So I'll write about something else today:
Stranded Deep has been released 5 days ago on Steam Early Access. It is/was under the top 5 sellers and I tried it as well. For research of course. I have to admit that the graphics look really good but the content is still pretty limited. I think and hope that this game won't become a Stranded III killer as it doesn't support modding or multiplayer. I will keep an eye on it and I'm very interested to see how it goes on and what cool stuff the two guys from Beam Team add.
As inventor and developer of the Stranded series there are three things I dislike about Stranded Deep:



I made this image. Please consider to show it everyone you know who likes / talks about Stranded Deep but never heard anything about Stranded


Update (31.01.2015):
I want to clarify some things based on the comments here:


