Dev - Data Types - Byte

An 8-bit unsigned integer number. In Lua it's represented by a number. A byte can contain values from 0 to 255.

Byte Parameters

When methods have byte parameters you can simply put the number in the code. If you specify decimals they are ignored.

Precision

Lua uses 64-bit doubles to represent any type of number. When passing a Lua number to a method which requires a byte, you will lose all decimals. Also values outside the range of 0 to 255 will not work as expected!

Byte Return Values

When a method returns a byte value, it will be converted to a Lua number.