Dev - Data Types - Quaternion

Used to represent rotations. Can either be used like Euler angles or like quaternion. Also note the Rotation and Orientation in Unity guide (engine used for Stranded III).

Quaternion Parameters

When methods have quaternion parameters you can pass them in two ways:

Quaternion Return Values

When a method returns a quaternion, it will always (by default, unless otherwise noted) return a Vector3 containing the Euler angles.